How Deployment Phase Works in Monster Train 2

The Deployment Phase in Monster Train 2 is a crucial part of every battle setting the foundation for your strategy During this phase players place their initial units equip them with gear and prepare their floors for incoming enemies While the mechanics may seem straightforward mastering the subtleties of this phase can significantly improve your gameplay In this guide we ll break down everything you need to know about the Deployment Phase including card draws playing restrictions and strategic tips to optimize your setup How Card Drawing Works in the Deployment PhaseAt the start of the Deployment Phase players automatically draw several types of cards in a specific order Artifact Augmented Cards Some artifacts guarantee a draw at the start of the phase Attuned Whetstone Draws an Equipment card and reduces its cost to 0 Dante s Footstool Draws a Room card and reduces its cost to 0 Your Champion Your selected champion is always drawn Banner Units These units marked by a blue banner are automatically drawn Deployable Equipment amp Room Cards If upgraded to be Deployable these cards are drawn last Hand Size LimitationsThe maximum hand size in Monster Train 2 is 10 cards If you draw too many Banner Units you might hit this limit before getting your Deployable Equipment or Room cards potentially missing key upgrades Playing Cards Rules amp RestrictionsWhile you have flexibility in how you deploy units and upgrades there are two main limitations #MonsterTrain2 #xboxplaygames

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