How To Calculate Fall Damage in Dungeons & Dragons

Where some would say the Dungeon Master is the greatest danger in the realm of Dungeons amp Dragons it s quite fair to say the player can be equally often more so dangerous Many campaigns have ended with great ideas faltering bad ideas flourishing and then of course there are those ideas that were just disasters As a player character gains strength and obtains more and more powerful equipment and abilities they become a volatile vessel of potential explosion The players often give themselves critical injuries with falls but when it comes to dealing with fall damage there are several things to think about first Understanding Fall DamageContrary to most video games Dungeons amp Dragons players value realism to a certain degree even with the inclusion of the fantastic creatures that typify the game There are numerous species all with various strengths and vulnerabilities but it certainly is a fact that most will incur severe injury from a high fall to the ground Player Characters and NPCs take fall damage if they fall more than ten feet Remember equipment racial bonuses class bonuses passive skills and active magic when calculating the amount of damage dice beforehand How To Calculate Fall Damage in Dungeons amp Dragons In the new version of Dungeons amp Dragons a character will take fall damage in ten foot increments Of course falling the first ten feet puts a character at risk of taking 1d6 of fall damage For each additional ten feet of fall you add another d6 to a maximum of 20d6 This weapon can potentially deal 120 hit points of damage enough to kill most player characters Based on the shape of the landscape whether rocky spiky grassy or what have you you are free to apply the following changes at will and taste If below the 20d6 limit there are no added damage dice at all Quite amusingly that does mean that a hardy character could very well plunge down the thousands of feet without more than above a mere 100 damage When

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